I can draw walks, I often do (and I am referring to playing off-line, vs. CPU), but the amount of walks I give up is ALWAYS low...usually way lower than league average. I am currently playing a roster of "Legend Teams", and I am the Devil Rays (collection of Negro League Greats). I am in the division with Yanks (Ruth, Gehrig, Mantle, DiMaggio, Berra), Red Sox (Williams, Rice, Boggs, Doerr, Evans, Fisk, Yaz), Orioles (Robinson, Ripken, Murray, Williams [StL. Brown's star], Sisler [same]) and Blue Jays (Alomar, Donaldson, McGriff, Bautista, Bell) so there are some powerhouse players.
I lead the league in fewest walks given up. I am about 2 weeks from the end of the season, about 145 games played. I think I have some 280 walks, the next closest team is around 400, then they all go up from there.
This is the only real thing I think the game does incorrectly. It is too easy NOT to give up walks as a pitcher.
I have played probably a total of 8 or 9 full 162-game seasons over the years, and almost always the individual pitchers who give up walks is my team leading almost every spot by a huge margin. My guys might have 12, 15, 16, 19 and 29 walks all season, and one other guy had 24...just as an example. The "fewest walks per 9" is DOMINATED by my staff.
Everything else in the game is done so well, I will never understand why user teams give up WAY TOO LITTLE walks. In the league reference above, Ruth has 45 HR's, Mantle 41, DiMaggio 36, and my controlled Josh Gibson has 34. All VERY believable for near end to a season. My Gibson has 114 RBI, Ruth has 101, and no one else cracked 100 yet, also quite realistic. Ted Williams and Gehrig are fighting for BA title at around .335, I think Gehrig was leading but I shut him down last weekend and Williams was in lead at last check. Stargell is leading with 41 HR's and 108 RBI in the NL.
So much work seems to be done in every facet of this game, except walks that USERs give up to CPU.
I also notice that in any game I have played, or seen played by others (like twitch game examples on stream, or developer's tournaments), a 3 ball count is virtually non-existent if you play with "NON-fast counts" (so, normal counts). A walk, well, it is almost completely not a factor in the game.
That is not baseball. Do not get me wrong, this game, 100%, dominates all others ever made. I always thought High-Heat 1999-2004 was the best series ever, until this one. I've played them all, back to mid-80's Earl Weaver Baseball (a truly innovative, wonder of a game), but NO GAME, including this one, has ever done the dreaded base-on-balls correctly in user played games.
I cannot say that I know "the" fix, but just having pitches randomly miss the strike zone when NOT wanted would seem so much more realistic. I have accuracy/consistency lowered all the way for myself and CPU, yet I still dominate in NOT giving up walks year-after year-after year...
One thing that does do, though, instead of increasing walks, is that it increases the amount of balls IN the strike zone that go where I don't want them to, so instead of more walks, it usually means more "meatballs" and screaming line drives. That's not what I am shooting for.
I often will go an entire game with 0 or 1 walk. I draw them, usually a lot, 4 or 5, maybe 6 a game. I work the count, constantly and religiously. The CPU often gets 1 a game. That is the only "NOT REAL" aspect of the game that I find consistently, it just isn't how baseball works.
Every year, I hope this is the main focus. It usually is never even mentioned.
I hope that in 2018, true batter/pitcher experience is the mantra...as I said, don't get me wrong, this game ROCKS, 100% best baseball game ever and only improves each year.
I just wish WALKS would become REALISTIC!!!