Whichever thing you want in future iterations this is the common reply we get from the team if what you want isnt likely to happen, it is very understandable, in fact most of us dont know jack about developing games.
This week the team has been verbally whipped for its lack of improvement in franchise/season mode, to a degree this makes sense with all of the disappointment thats been revealed, but then again we hear "we are a small studio" in other words cut us some slack.
The thing that has me curious though is that the SCEA team is roughly 80 employees and has been reportedly, for 5 years at least. This was before Diamond Dynasty had really been a major part in the games success, which as we know with these type of modes can be very profitable. With gaming at this day in age making more than movies and music, Baseball growing in popularity every year, shouldnt there be an expansion of newcomers, shouldnt the SCEA team grow to have more workers to spend more time and resources each year for the game?
So a mode like franchise doesnt get overlooked, and then next year another part of the game doesnt get overlooked?
Just a thought, what do I know really about the economics of it in any detailed manner, just from an outsiders perspective it seems tough to figure out.