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Dev Blog: Online Franchise Explained

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  • Dev Blog: Online Franchise Explained

    Franchise Mode has been an MLB The Show staple for quite some time now, and this year, we’re excited to introduce its long-awaited online version. We took the team-building aspects of Franchise, such as scouting and offseason contract negotiations, and merged them with the customizable schedules and divisional alignments of Online Leagues. We also continued to refine the game logic that governs trade values, lineups, player generation, and more. Let’s go over some of the main features in more detail.


    When you create an Online Franchise, you automatically become the league’s Commissioner. You’ll get to choose the divisional alignment, schedule type, Designated Hitter preference and whether or not to upload a custom roster, among other things. Once you’re happy with your settings, you’ll need to invite other players to the league, and also determine what teams will be controlled by the CPU (if any at all).


    Building a successful team in Online Franchise is as much about what happens on the field, as about what happens off the field. One of the most important things you can do to remain competitive is to draft amateur players effectively, in order to keep replenishing your major league roster with top-tier talent. To do this, you’ll need to scout players throughout the regular season so that you don’t go into your live online draft unprepared. Without proper scouting reports, you’ll have a much tougher time trying to distinguish between future superstars and draft-day busts.


    The vast majority of your drafted players will need some seasoning in the minors before they’re ready for The Show, so we’ve given you access to full minor league rosters. You’ll be able to move players up and down from Class-A all the way to the Majors, set training assignments, and also pull-off trades with other teams.


    Our trade logic has been greatly improved as well, so forget about lopsided trades involving three top prospects for an average major league middle reliever.


    This brings us to the offseason, which we divided into two parts. In Part 1, you will handle all of your contract renewable players, arbitration cases and draft pick signings. Our player contract logic has received a much needed overhaul, as we made MLB service time more of a factor when determining player interest and ideal salary. One example where this is really noticeable is when trying to offer contract extensions to your young players. In the past, you were able to sign young superstar players to extremely cheap long-term contracts, which is unrealistic in today’s MLB. Now, you’ll still be able to lock these players up early in their careers, but you’ll have to pay something much closer to their market value. This type of contract is becoming much more common in real-life lately, with teams like the Rays and Braves leading the way, and it was important for us to incorporate this new dynamic into the game.


    Free agent signings happen in Part 2 of the offseason, which is divided into an adjustable number of rounds, or advancement periods. Every team gets a chance to make their best offer, and then the commissioner advances to the next round.


    Players will either sign with a team, or they will remain on the market for the next round. The bidding wars that occur in this part of the offseason can become pretty intense, coupled with the fact that you’re competing against other human opponents makes the bidding all the more entertaining.


    Rounding out the whole package is our expanded record keeping, as we now store draft classes, retired players, and additional career stats and awards on the Player Card. In addition, League Events and Notifications will keep you up to date on what’s happening around the league, and what tasks you need to perform to manage your team properly.


    We’re all extremely happy with the way Online Franchise turned out, and we hope you enjoy playing it just as much as we enjoyed putting it together. See you online!
    Attached Files
    Last edited by TheShowBaseball; 03-05-2014, 06:40 PM.

  • #2
    Online Franchise has been a huge deal to many. So I'm sure it was worth the trouble in getting this all to work. Appreciate your devotion Lance, Luis and to all that made this happen. Offline Chise devotee's will most certainly embrace this years offerings even more. Happy GM'ing..

    Stepping Into a On Deck Circle Near You! March 31st 2015

    Comment


    • #3
      Originally posted by HITTERSAURUS-REX View Post
      Offline Chise devotee's will most certainly embrace this years offerings even more.
      Does that mean that all the features found in Online Franchise can also be found in Offline Franchise as well?

      Comment


      • #4
        So are online leagues done with?

        Also is there any type of flex scheduling? It will be hard to get multiple users to follow a strict 162 game schedule in order. On the other hand, the rotations and stats will be out of whack if users are allowed to play so far ahead.

        Edit: I saw the screenshot on Open and Flex scheduling. So that is good. That thing always confused me with the leagues.


        Comment


        • #5
          Will aspects such as the awesome new player cards be available in offline franchise?

          Comment


          • #6
            Originally posted by CURAHEE75 View Post
            Does that mean that all the features found in Online Franchise can also be found in Offline Franchise as well?
            lol, it means this is the MLB'14 Online Chise Blog...
            Dev Lance or another will most likely share some Offline Chise news in our near future.

            Stepping Into a On Deck Circle Near You! March 31st 2015

            Comment


            • #7
              Originally posted by CURAHEE75 View Post
              Does that mean that all the features found in Online Franchise can also be found in Offline Franchise as well?
              No, some of the logic will be specific to Online Franchises.

              Namely the larger systems -- trade logic and parts of contract logic -- will be specific to online.

              Originally posted by cardinalbird5 View Post
              So are online leagues done with?

              Also is there any type of flex scheduling? It will be hard to get multiple users to follow a strict 162 game schedule in order. On the other hand, the rotations and stats will be out of whack if users are allowed to play so far ahead.

              Edit: I saw the screenshot on Open and Flex scheduling. So that is good. That thing always confused me with the leagues.
              Leagues are no more.

              All of the options from Leagues will still carry over to Online Franchises, though.

              Comment


              • #8
                Originally posted by LanceL_86 View Post
                No, some of the logic will be specific to Online Franchises.

                Namely the larger systems -- trade logic and parts of contract logic -- will be specific to online.
                OK. Thank you!

                Comment


                • #9
                  In trying to keep this geared for Online Chise here's a quote worth mentioning.
                  Originally posted by LanceL_86 View Post
                  some of the logic will be specific to Online Franchises.

                  Namely the larger systems -- trade logic and parts of contract logic -- will be specific to online..

                  Stepping Into a On Deck Circle Near You! March 31st 2015

                  Comment


                  • #10
                    awesome work fellas and thank you!!! Now if netcode and stability has improved we could see an influx of new players to the online world
                    http://www.twitch.tv/hustlin0wl

                    Comment


                    • #11
                      Originally posted by cardinalbird5 View Post
                      So are online leagues done with?

                      Also is there any type of flex scheduling? It will be hard to get multiple users to follow a strict 162 game schedule in order. On the other hand, the rotations and stats will be out of whack if users are allowed to play so far ahead.

                      Edit: I saw the screenshot on Open and Flex scheduling. So that is good. That thing always confused me with the leagues.
                      open was an open schedule and flex could be adjusted to say 3 or 5 game block opened at time. Now hope to see some actual days off on the schedule so players can rest appropriately nothing worse than playing 162 games in 162 day calendar.
                      http://www.twitch.tv/hustlin0wl

                      Comment


                      • #12
                        Days off have been added

                        Comment


                        • #13
                          Originally posted by LanceL_86 View Post
                          Days off have been added
                          atta boy!!!!! Love you!!!!!!
                          http://www.twitch.tv/hustlin0wl

                          Comment


                          • #14
                            This should be helpful. Each side of Chise users should be happy..
                            Originally posted by Russell_SCEA
                            We see there have been lots of questions regarding what is and isn’t included in the offline portion of Franchise mode. While the majority of what’s posted in the blog is exclusive to online Franchise, we were able to make a good amount of improvements to the offline portion as well.

                            Those improvements are as follows:
                            • Hire and fire coaches at any point in the season
                            • Editable Player Potentials
                            • CPU draft logic improvements to have them draft mainly based on the Scouted Potential
                            • Simulator stat improvements to address stats ballooning in subsequent years
                            • Refined player generation logic
                            • Improved player Overall formula to help separate truly elite players from the pack
                            • Player regression has been improved to slow down the amount older players will decline
                            • Player salary logic improvements to keep them more in line with real-life (minor league players will garner salaries more reflective of the minors)
                            • Budget logic changes to provide better year-to-year adjustments based on performance
                            • NEW Player Search screen with the ability to initiate a trade from the search results
                            • NEW Player Lock feature availability
                            • NEW Notification system to keep you better informed with events around the league, and within your organization
                            Edit update:
                            Cooperative Play was designed to play as it own mode, meaning it does not apply for Franchise play.

                            Stepping Into a On Deck Circle Near You! March 31st 2015

                            Comment


                            • #15
                              How about fantasy draft at creation? Is that possible?

                              Will online dynasties be able to be carried over into future releases?

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