Dev Blog: Online Franchise Explained
By: LanceL_86 LanceL_86 is offline
Old 03-05-2014 , 04:42 PM   #1  
Franchise Mode has been an MLB The Show staple for quite some time now, and this year, we’re excited to introduce its long-awaited online version. We took the team-building aspects of Franchise, such as scouting and offseason contract negotiations, and merged them with the customizable schedules and divisional alignments of Online Leagues. We also continued to refine the game logic that governs trade values, lineups, player generation, and more. Let’s go over some of the main features in more detail.


When you create an Online Franchise, you automatically become the league’s Commissioner. You’ll get to choose the divisional alignment, schedule type, Designated Hitter preference and whether or not to upload a custom roster, among other things. Once you’re happy with your settings, you’ll need to invite other players to the league, and also determine what teams will be controlled by the CPU (if any at all).


Building a successful team in Online Franchise is as much about what happens on the field, as about what happens off the field. One of the most important things you can do to remain competitive is to draft amateur players effectively, in order to keep replenishing your major league roster with top-tier talent. To do this, you’ll need to scout players throughout the regular season so that you don’t go into your live online draft unprepared. Without proper scouting reports, you’ll have a much tougher time trying to distinguish between future superstars and draft-day busts.


The vast majority of your drafted players will need some seasoning in the minors before they’re ready for The Show, so we’ve given you access to full minor league rosters. You’ll be able to move players up and down from Class-A all the way to the Majors, set training assignments, and also pull-off trades with other teams.


Our trade logic has been greatly improved as well, so forget about lopsided trades involving three top prospects for an average major league middle reliever.


This brings us to the offseason, which we divided into two parts. In Part 1, you will handle all of your contract renewable players, arbitration cases and draft pick signings. Our player contract logic has received a much needed overhaul, as we made MLB service time more of a factor when determining player interest and ideal salary. One example where this is really noticeable is when trying to offer contract extensions to your young players. In the past, you were able to sign young superstar players to extremely cheap long-term contracts, which is unrealistic in today’s MLB. Now, you’ll still be able to lock these players up early in their careers, but you’ll have to pay something much closer to their market value. This type of contract is becoming much more common in real-life lately, with teams like the Rays and Braves leading the way, and it was important for us to incorporate this new dynamic into the game.


Free agent signings happen in Part 2 of the offseason, which is divided into an adjustable number of rounds, or advancement periods. Every team gets a chance to make their best offer, and then the commissioner advances to the next round.


Players will either sign with a team, or they will remain on the market for the next round. The bidding wars that occur in this part of the offseason can become pretty intense, coupled with the fact that you’re competing against other human opponents makes the bidding all the more entertaining.


Rounding out the whole package is our expanded record keeping, as we now store draft classes, retired players, and additional career stats and awards on the Player Card. In addition, League Events and Notifications will keep you up to date on what’s happening around the league, and what tasks you need to perform to manage your team properly.


We’re all extremely happy with the way Online Franchise turned out, and we hope you enjoy playing it just as much as we enjoyed putting it together. See you online!
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Last edited by TheShowBaseball; 03-05-2014 at 06:40 PM.

 Comments:

  #2  
Old 03-05-2014 , 05:37 PM
HITTERSAURUS-REX HITTERSAURUS-REX is offline
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Online Franchise has been a huge deal to many. So I'm sure it was worth the trouble in getting this all to work. Appreciate your devotion Lance, Luis and to all that made this happen. Offline Chise devotee's will most certainly embrace this years offerings even more. Happy GM'ing..
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  #3  
Old 03-05-2014 , 05:45 PM
CURAHEE75 CURAHEE75 is offline
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Quote:
Originally Posted by HITTERSAURUS-REX View Post
Offline Chise devotee's will most certainly embrace this years offerings even more.
Does that mean that all the features found in Online Franchise can also be found in Offline Franchise as well?
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  #4  
Old 03-05-2014 , 05:54 PM
cardinalbird5 cardinalbird5 is online now
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So are online leagues done with?

Also is there any type of flex scheduling? It will be hard to get multiple users to follow a strict 162 game schedule in order. On the other hand, the rotations and stats will be out of whack if users are allowed to play so far ahead.

Edit: I saw the screenshot on Open and Flex scheduling. So that is good. That thing always confused me with the leagues.
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Old 03-05-2014 , 06:06 PM
NY_Mets22 NY_Mets22 is offline
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Will aspects such as the awesome new player cards be available in offline franchise?
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  #6  
Old 03-05-2014 , 06:07 PM
HITTERSAURUS-REX HITTERSAURUS-REX is offline
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Quote:
Originally Posted by CURAHEE75 View Post
Does that mean that all the features found in Online Franchise can also be found in Offline Franchise as well?
lol, it means this is the MLB'14 Online Chise Blog...
Dev Lance or another will most likely share some Offline Chise news in our near future.
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Old 03-05-2014 , 06:09 PM
LanceL_86 LanceL_86 is offline
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Quote:
Originally Posted by CURAHEE75 View Post
Does that mean that all the features found in Online Franchise can also be found in Offline Franchise as well?
No, some of the logic will be specific to Online Franchises.

Namely the larger systems -- trade logic and parts of contract logic -- will be specific to online.

Quote:
Originally Posted by cardinalbird5 View Post
So are online leagues done with?

Also is there any type of flex scheduling? It will be hard to get multiple users to follow a strict 162 game schedule in order. On the other hand, the rotations and stats will be out of whack if users are allowed to play so far ahead.

Edit: I saw the screenshot on Open and Flex scheduling. So that is good. That thing always confused me with the leagues.
Leagues are no more.

All of the options from Leagues will still carry over to Online Franchises, though.
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  #8  
Old 03-05-2014 , 06:12 PM
CURAHEE75 CURAHEE75 is offline
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Quote:
Originally Posted by LanceL_86 View Post
No, some of the logic will be specific to Online Franchises.

Namely the larger systems -- trade logic and parts of contract logic -- will be specific to online.
OK. Thank you!
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  #9  
Old 03-05-2014 , 06:21 PM
HITTERSAURUS-REX HITTERSAURUS-REX is offline
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In trying to keep this geared for Online Chise here's a quote worth mentioning.
Quote:
Originally Posted by LanceL_86 View Post
some of the logic will be specific to Online Franchises.

Namely the larger systems -- trade logic and parts of contract logic -- will be specific to online..
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  #10  
Old 03-05-2014 , 06:28 PM
HustlinOwl HustlinOwl is offline
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awesome work fellas and thank you!!! Now if netcode and stability has improved we could see an influx of new players to the online world
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