@D_e_m_I_s_E said in Perfect / perfect data:
@A_PerfectGame said in Perfect / perfect data:
So my question for perfect perfect is what about allstar and below? When I get to Hof/legend (although still many squared outs) It’s not as bad. on allstar you can go full games doing it for 9 innings. I felt like BR was just literally a random series of outcomes this year. The outcomes made zero sense. Besides the point.
My point is are the percentage of results across the board or HOF and above? Will results lower on lower difficulties do to the easier ability to hit the ball?
To be honest overall I was thinking about the game and how frustrating it is and I realized the good squared outs are not REALLY the problem. It’s that in combination with late weak hits and hitters with no plate vision able to foul off a million balls.
Anyway. Curious to know about data regarding difficulty and if that data changes?
Well, the timing window definitely needs to be adjusted from 19. You should never be able to swing very early and very late on a ball and make contact. This seemed to be enhanced when you were trailing. Basically another piece of the little billy code.
Also curious on how the perfect/perfect is handled in regards to pitch location. The only way you should get perfect/perfect swings on location is:
inside - early or good
middle - early, good or late
outside - good or late
IMO this is the way it should be. You can't account for every variable in hitting especially when coding into a video game. A late swing on inside pitch or early swing on outside pitch should result in very poor contact. Yes, sometimes resulting in a hit but that % should be very low. Way too high in 19. Also seemed to be dependent on the score. The score should have no reflection on any of this.
Timing isn't static though, good timing fluctuates by pitch type and location. To get good timing on an inside fastball requires a quicker swing input than if that fastball is on the outside part of the plate.
That also affects not good timed swings. For example being early on an inside pitch is better than an outside pitch. Where I feel 19 gets it wrong on two levels is early/good on outside pitches being pulled for to high exit velocities and late jam shots going to far to the opposite field and falling for hits.
In reference to the early/good swings the dice roll comes up with hard hits too often. Most of the time early would mean the hitter is out in front and off his back foot. I can see looping liners and hooking shots down the line, but yanking low and away sliders 400+ is a tad over kill. Just early that would make sense, early it's too over powered.
Late jam shots being a little to successful just looks like to me power isn't being considered enough. It's takes a lot of raw swing power to hit an inside pitch off the lower barrel down towards the handle far enough to get it to drop.
If there was one part of the beta that I noticed being an improvement were more swing and misses, but also more foul offs allowing at bats to extend more organically. There was a better balance between the two so you actually had to be on a pitch to foul off with two strikes. I had several times where I swung very late and missed but my PCI was right on the ball.