Stubs carrying over

Would there ever be a way to have stubs be liked with your PSN Account and carry over to the next game?

Nope. Use what you got.

Only way in the past was for RTTS, beyond that no.

I've got almost 4 million of them. Why on earth would SDS ever let me carry them over, as that just costs them money. Instead of just seeing things from your perspective, you need to try to see it from their's. They're a business, and as a business, their goal is to maximize revenue. The day it makes financial sense for them to let stubs be carried from one year to the next, is the day they allow that.

@dcmo3 said in Stubs carrying over:

I've got almost 4 million of them. Why on earth would SDS ever let me carry them over, as that just costs them money. Instead of just seeing things from your perspective, you need to try to see it from their's. They're a business, and as a business, their goal is to maximize revenue. The day it makes financial sense for them to let stubs be carried from one year to the next, is the day they allow that.

I agree, but most of their revenue is from the actual game. I was only hoping, as I am a casual player.

@JHibby2734 said in Stubs carrying over:

@dcmo3 said in Stubs carrying over:

I've got almost 4 million of them. Why on earth would SDS ever let me carry them over, as that just costs them money. Instead of just seeing things from your perspective, you need to try to see it from their's. They're a business, and as a business, their goal is to maximize revenue. The day it makes financial sense for them to let stubs be carried from one year to the next, is the day they allow that.

I agree, but most of their revenue is from the actual game. I was only hoping, as I am a casual player.

Couldn't be more wrong. They bring in 3x more revenue via micro transactions over game sales. Probably more.

@JHibby2734 said in Stubs carrying over:

@dcmo3 said in Stubs carrying over:

I've got almost 4 million of them. Why on earth would SDS ever let me carry them over, as that just costs them money. Instead of just seeing things from your perspective, you need to try to see it from their's. They're a business, and as a business, their goal is to maximize revenue. The day it makes financial sense for them to let stubs be carried from one year to the next, is the day they allow that.

I agree, but most of their revenue is from the actual game. I was only hoping, as I am a casual player.

Market prices would be astronomically high if people could carry over their stubs.

@hoboadam said in Stubs carrying over:

@JHibby2734 said in Stubs carrying over:

@dcmo3 said in Stubs carrying over:

I've got almost 4 million of them. Why on earth would SDS ever let me carry them over, as that just costs them money. Instead of just seeing things from your perspective, you need to try to see it from their's. They're a business, and as a business, their goal is to maximize revenue. The day it makes financial sense for them to let stubs be carried from one year to the next, is the day they allow that.

I agree, but most of their revenue is from the actual game. I was only hoping, as I am a casual player.

Couldn't be more wrong. They bring in 3x more revenue via micro transactions over game sales. Probably more.

Not doubting you, but do you have a reference specifically to MLB The Show? I teach IT/business and like to use this sort of thing in class.

@Red_Ted_is_back said in Stubs carrying over:

@hoboadam said in Stubs carrying over:

@JHibby2734 said in Stubs carrying over:

@dcmo3 said in Stubs carrying over:

I've got almost 4 million of them. Why on earth would SDS ever let me carry them over, as that just costs them money. Instead of just seeing things from your perspective, you need to try to see it from their's. They're a business, and as a business, their goal is to maximize revenue. The day it makes financial sense for them to let stubs be carried from one year to the next, is the day they allow that.

I agree, but most of their revenue is from the actual game. I was only hoping, as I am a casual player.

Couldn't be more wrong. They bring in 3x more revenue via micro transactions over game sales. Probably more.

Not doubting you, but do you have a reference specifically to MLB The Show? I teach IT/business and like to use this sort of thing in class.

This link isn't MLB the Show specific, but it outlines percentages of people that spend on transactions post buying or installing.

https://venturebeat.com/2019/11/19/arm-treasure-data-the-most-popular-games-arent-necessarily-using-lots-of-microtransactions/

Since MLB is $60-$100, a person buying stubs needs to be roughly 1 in 10 my estimate for sales to beat micro transactions.

Personally, I know people that cover 20-30 no money spent people easily...

My guess too is that half of the people that claim they spend no money, have bought stubs at least once.

Edit- here's a FIFA specific article.

https://metro.co.uk/2019/07/25/ultimate-team-microtransactions-now-make-money-fifa-10461286/

@hoboadam said in Stubs carrying over:

@Red_Ted_is_back said in Stubs carrying over:

@hoboadam said in Stubs carrying over:

@JHibby2734 said in Stubs carrying over:

@dcmo3 said in Stubs carrying over:

I've got almost 4 million of them. Why on earth would SDS ever let me carry them over, as that just costs them money. Instead of just seeing things from your perspective, you need to try to see it from their's. They're a business, and as a business, their goal is to maximize revenue. The day it makes financial sense for them to let stubs be carried from one year to the next, is the day they allow that.

I agree, but most of their revenue is from the actual game. I was only hoping, as I am a casual player.

Couldn't be more wrong. They bring in 3x more revenue via micro transactions over game sales. Probably more.

Not doubting you, but do you have a reference specifically to MLB The Show? I teach IT/business and like to use this sort of thing in class.

This link isn't MLB the Show specific, but it outlines percentages of people that spend on transactions post buying or installing.

https://venturebeat.com/2019/11/19/arm-treasure-data-the-most-popular-games-arent-necessarily-using-lots-of-microtransactions/

Since MLB is $60-$100, a person buying stubs needs to be roughly 1 in 10 my estimate for sales to beat micro transactions.

Personally, I know people that cover 20-30 no money spent people easily...

My guess too is that half of the people that claim they spend no money, have bought stubs at least once.

Edit- here's a FIFA specific article.

https://metro.co.uk/2019/07/25/ultimate-team-microtransactions-now-make-money-fifa-10461286/

Thanks for the links. There must be an interview online somewhere where one of the devs give some kind of number for The Show but I can't find it. If you track one down, if you could post the link here that would be awesome.

In the first article they don't seem to distinguish between DLC and microtransactions in parts, and then do in other parts, which is a bit confusing.

The FIFA one is probably the best source I can use anyway. Ordinarily you could generalise from that but FIFA's Ultimate team is its own beast based on what I've read, compared to many other games and its microtransaction revenue might be an outlier in the industry. I'd love to see the sports games ranked!

@Red_Ted_is_back said in Stubs carrying over:

@hoboadam said in Stubs carrying over:

@Red_Ted_is_back said in Stubs carrying over:

@hoboadam said in Stubs carrying over:

@JHibby2734 said in Stubs carrying over:

@dcmo3 said in Stubs carrying over:

I've got almost 4 million of them. Why on earth would SDS ever let me carry them over, as that just costs them money. Instead of just seeing things from your perspective, you need to try to see it from their's. They're a business, and as a business, their goal is to maximize revenue. The day it makes financial sense for them to let stubs be carried from one year to the next, is the day they allow that.

I agree, but most of their revenue is from the actual game. I was only hoping, as I am a casual player.

Couldn't be more wrong. They bring in 3x more revenue via micro transactions over game sales. Probably more.

Not doubting you, but do you have a reference specifically to MLB The Show? I teach IT/business and like to use this sort of thing in class.

This link isn't MLB the Show specific, but it outlines percentages of people that spend on transactions post buying or installing.

https://venturebeat.com/2019/11/19/arm-treasure-data-the-most-popular-games-arent-necessarily-using-lots-of-microtransactions/

Since MLB is $60-$100, a person buying stubs needs to be roughly 1 in 10 my estimate for sales to beat micro transactions.

Personally, I know people that cover 20-30 no money spent people easily...

My guess too is that half of the people that claim they spend no money, have bought stubs at least once.

Edit- here's a FIFA specific article.

https://metro.co.uk/2019/07/25/ultimate-team-microtransactions-now-make-money-fifa-10461286/

Thanks for the links. There must be an interview online somewhere where one of the devs give some kind of number for The Show but I can't find it. If you track one down, if you could post the link here that would be awesome.

In the first article they don't seem to distinguish between DLC and microtransactions in parts, and then do in other parts, which is a bit confusing.

The FIFA one is probably the best source I can use anyway. Ordinarily you could generalise from that but FIFA's Ultimate team is its own beast based on what I've read, compared to many other games and its microtransaction revenue might be an outlier in the industry. I'd love to see the sports games ranked!

You could search online for Sony's annual financial report, those reports are often open to the public. Since MLB The Show is a Sony product, it will be covered in that report along with all the numbers you're looking for.

@raesONE said in Stubs carrying over:

@Red_Ted_is_back said in Stubs carrying over:

@hoboadam said in Stubs carrying over:

@Red_Ted_is_back said in Stubs carrying over:

@hoboadam said in Stubs carrying over:

@JHibby2734 said in Stubs carrying over:

@dcmo3 said in Stubs carrying over:

I've got almost 4 million of them. Why on earth would SDS ever let me carry them over, as that just costs them money. Instead of just seeing things from your perspective, you need to try to see it from their's. They're a business, and as a business, their goal is to maximize revenue. The day it makes financial sense for them to let stubs be carried from one year to the next, is the day they allow that.

I agree, but most of their revenue is from the actual game. I was only hoping, as I am a casual player.

Couldn't be more wrong. They bring in 3x more revenue via micro transactions over game sales. Probably more.

Not doubting you, but do you have a reference specifically to MLB The Show? I teach IT/business and like to use this sort of thing in class.

This link isn't MLB the Show specific, but it outlines percentages of people that spend on transactions post buying or installing.

https://venturebeat.com/2019/11/19/arm-treasure-data-the-most-popular-games-arent-necessarily-using-lots-of-microtransactions/

Since MLB is $60-$100, a person buying stubs needs to be roughly 1 in 10 my estimate for sales to beat micro transactions.

Personally, I know people that cover 20-30 no money spent people easily...

My guess too is that half of the people that claim they spend no money, have bought stubs at least once.

Edit- here's a FIFA specific article.

https://metro.co.uk/2019/07/25/ultimate-team-microtransactions-now-make-money-fifa-10461286/

Thanks for the links. There must be an interview online somewhere where one of the devs give some kind of number for The Show but I can't find it. If you track one down, if you could post the link here that would be awesome.

In the first article they don't seem to distinguish between DLC and microtransactions in parts, and then do in other parts, which is a bit confusing.

The FIFA one is probably the best source I can use anyway. Ordinarily you could generalise from that but FIFA's Ultimate team is its own beast based on what I've read, compared to many other games and its microtransaction revenue might be an outlier in the industry. I'd love to see the sports games ranked!

You could search online for Sony's annual financial report, those reports are often open to the public. Since MLB The Show is a Sony product, it will be covered in that report along with all the numbers you're looking for.

Thanks, tried it as suggested but it looks like they stopped publishing financial reports in 2013 😞

@Red_Ted_is_back said in Stubs carrying over:

@raesONE said in Stubs carrying over:

@Red_Ted_is_back said in Stubs carrying over:

@hoboadam said in Stubs carrying over:

@Red_Ted_is_back said in Stubs carrying over:

@hoboadam said in Stubs carrying over:

@JHibby2734 said in Stubs carrying over:

@dcmo3 said in Stubs carrying over:

I've got almost 4 million of them. Why on earth would SDS ever let me carry them over, as that just costs them money. Instead of just seeing things from your perspective, you need to try to see it from their's. They're a business, and as a business, their goal is to maximize revenue. The day it makes financial sense for them to let stubs be carried from one year to the next, is the day they allow that.

I agree, but most of their revenue is from the actual game. I was only hoping, as I am a casual player.

Couldn't be more wrong. They bring in 3x more revenue via micro transactions over game sales. Probably more.

Not doubting you, but do you have a reference specifically to MLB The Show? I teach IT/business and like to use this sort of thing in class.

This link isn't MLB the Show specific, but it outlines percentages of people that spend on transactions post buying or installing.

https://venturebeat.com/2019/11/19/arm-treasure-data-the-most-popular-games-arent-necessarily-using-lots-of-microtransactions/

Since MLB is $60-$100, a person buying stubs needs to be roughly 1 in 10 my estimate for sales to beat micro transactions.

Personally, I know people that cover 20-30 no money spent people easily...

My guess too is that half of the people that claim they spend no money, have bought stubs at least once.

Edit- here's a FIFA specific article.

https://metro.co.uk/2019/07/25/ultimate-team-microtransactions-now-make-money-fifa-10461286/

Thanks for the links. There must be an interview online somewhere where one of the devs give some kind of number for The Show but I can't find it. If you track one down, if you could post the link here that would be awesome.

In the first article they don't seem to distinguish between DLC and microtransactions in parts, and then do in other parts, which is a bit confusing.

The FIFA one is probably the best source I can use anyway. Ordinarily you could generalise from that but FIFA's Ultimate team is its own beast based on what I've read, compared to many other games and its microtransaction revenue might be an outlier in the industry. I'd love to see the sports games ranked!

You could search online for Sony's annual financial report, those reports are often open to the public. Since MLB The Show is a Sony product, it will be covered in that report along with all the numbers you're looking for.

Thanks, tried it as suggested but it looks like they stopped publishing financial reports in 2013 😞

Reach out to them via email. The information is there and should be published. Likely under specific subset entities like SOE, SDS etc...

@hoboadam said in Stubs carrying over:

@JHibby2734 said in Stubs carrying over:

@dcmo3 said in Stubs carrying over:

I've got almost 4 million of them. Why on earth would SDS ever let me carry them over, as that just costs them money. Instead of just seeing things from your perspective, you need to try to see it from their's. They're a business, and as a business, their goal is to maximize revenue. The day it makes financial sense for them to let stubs be carried from one year to the next, is the day they allow that.

I agree, but most of their revenue is from the actual game. I was only hoping, as I am a casual player.

Couldn't be more wrong. They bring in 3x more revenue via micro transactions over game sales. Probably more.

Seriously?! I had no clue, as you can have a pretty good team with No Money Spent (Koogs46's NMS Series)

@JHibby2734 said in Stubs carrying over:

@hoboadam said in Stubs carrying over:

@JHibby2734 said in Stubs carrying over:

@dcmo3 said in Stubs carrying over:

I've got almost 4 million of them. Why on earth would SDS ever let me carry them over, as that just costs them money. Instead of just seeing things from your perspective, you need to try to see it from their's. They're a business, and as a business, their goal is to maximize revenue. The day it makes financial sense for them to let stubs be carried from one year to the next, is the day they allow that.

I agree, but most of their revenue is from the actual game. I was only hoping, as I am a casual player.

Couldn't be more wrong. They bring in 3x more revenue via micro transactions over game sales. Probably more.

Seriously?! I had no clue, as you can have a pretty good team with No Money Spent (Koogs46's NMS Series)

You can, but many people don't have the time to do so. It is easy to be NMS in MLB 19, especially compared to other sports franchises, those other games can be... maddening..... 😉

But not everyone has Koogs job, he can devote time to that series because it's his job. (And even then he isn't doing it for 2020 because of the time commitment!).

Some people choose to spend money over time they don't have

It would be cool if you could “buy” your stubs from 19 into 20 at a discounted rate. Like maybe $75 for 150,000 instead of the normal $99.

Will never happen. But would be cool.

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