@SefarR said in Take input into account:
@ag1982 said in Take input into account:
From a competitive perspective, the best pitching option would be pulse. That is an option that takes player attributes as well as user input into account and doesn't use things like windup as any kind of factor. It also is a format that you can tell a real difference when the pitcher gets tired.
I respectfully disagree. Pure analog enables a much wider skill gap in terms of competitive play. Individual player attributes should, IMO and specifically with respect to pitching, only determine how difficult a perfect input is to achieve (and of course pitch velocity and break).
From a competitive standpoint, that eliminates a lot of options of what to look for in a pitcher. IMO skill gap in pitching should be more about sequence than specifically dotting than it is now. The main problem I have with The Show online in general is that too many people have the same approach on every at bat (whether pitching or hitting) and not enough caring about what type or where to expect the next pitch on the hitting side or thinking about what type of batter you are facing and situation on the pitching side.
Based on a lot of current thought (and your version of what the game should be geared towards), Greg Maddux, despite being a GOAT pitcher, is not somebody a "top player" can use because he didn't throw 100, his skill was in control and keeping hitters off balance. According to both of us, the later is something that is up to the user and according to you, that would be something a person with good "user input" can do with any pitcher and so therefore he would be automatically worse than, let's say, Nolan Ryan, a fireballer who somebody with good user input could completely override his lack of control.
This is a video game. As such, as with all great video games, you should be looking at as many attributes as possible when choosing what type of player to use. not just a few. Skill is not just about what you do "on the sticks" but also the strategy of why you chose the player you are pitching with in the first place.
It's the same thing with HR/9. We had a chance to have a game where you might choose a reliever based on game situation (I'm up by 3 so I'd rather have high H/9 than HR/9 and up by 1 I might want vis versa). Instead, instead of balancing HR/9 so it was less OP, it was just taken out of the game. This eliminated that aspect of strategy and made the game less competitive because now the choice was clear of which RP to choose or be in the pen at all. The game became "easier"/there was less of a skill gap.