Haven't played an MLB game since MVP '05 with Manny on the cover.
I'm an avid MyTeam player over on 2K so I'm aware of the card collecting modes, and I've watched a lot of Koogs46's videos to get a feel of the how the game cycle works over the course of a year.
I know all the game modes / updates have been revealed yet, but I just have a few questions I'm hoping someone wouldn't mind taking the time to answer:
1. I got the $99 early access version. Is it smart to sell all my cards during the 4 days of early access? Will this be when whales that have the means to buy stubs / will want to over pay for random golds and (hopefully diamonds) that I pull?
1A. Or do I wait until after the 4 days so thousands of more ppl have the game to there’s more people willing to pay more?
1B. Do I sell the Diamond Big Papi or whatever diamond players I get in the choice pack? Will their value be highest day 1-4? I’m a Red Sox fan, so it would be cool to have the greatest clutch hitter who ever lived.
tl;dr - How do I maximize value from the free packs I get at the beginning? I want to collect all the live series eventually, but am in no rush.
2. As a beginner, is there a mode I should prioritize? It seems like conquest might be easy stubs / XP to get me started along with the 3 inning games.
2A. I don't think you can sell collection, or Inning Boss rewards cards, so what rewards cards can you sell, just Ranked Season's / BR?
3. I'm most worried about hitting, as it seems to be a difficult thing to learn. Can someone recommend the best YT video for hitting in general? I'm sure this new game will be different in some ways but any way I can get some sort of homework done will be helpful.
3A) Anyone know if the Show 18 or 17 or something is free to download on the PS Store to practice on?
4. How does the "Create-a-Player" factor into DD? I understand the consumables like gloves and bats can be put onto your player, but is that a good use of resources? Should those just be sold for stubs to use on player collections?
Just trying to gain a sense of whether its worth time to improve your created player or if that's sort of a gimmick.
I don't plan on ripping packs, but I'm not opposed to buying like $50 worth of stubs once or twice throughout the year to accelerate the grind.
Any general team-building / stub-managing tips appreciated, thanks!