Are stubs too easy to obtain? (Unpopular opinion?)

SDS

Throughout the years Stubs have always been easy to obtain if you knew what you were doing, or were exceptional at BR and getting to WS. This year however, and you can include 19 into this as well, I feel like stubs are TOO easy to come by and it is the sole reason for players like Wagner and Chipper becoming almost unobtainable to those with deep pockets.

So referencing the market here, many many players, myself included have at some point or another had well over 1m stubs either currently on them or stashed away in their inventory/market. Commons have over 1,000 orders at 1,000 stubs, Chipper currently has 376 orders in at 1m. 376 orders. I have never seen, a BR reward sit at it's max price with 376 buy orders in tow. 17's Bryce Harper at one point had 50 at 500,000, but i don't believe ever eclipsed that in the games life cycle.

This brings me to my point, are stubs too easy to obtain?

In years past I flipped like a madman to get my stubs, really worked the market. This year I have done almost 0 flipping. Granted I've had some extreme luck this season, I'm finding it so easy to just recoup whatever I spend on packs or on a player by either taking advantage of roster updates, or really just playing the game and doing showdown/conquest/inning programs.

Is SDS overly generous with their pack handouts? Should they potentially scale the rewards back a bit going into 21?

SDS

@Ikasnu said in Are stubs too easy to obtain? (Unpopular opinion?):

Throughout the years Stubs have always been easy to obtain if you knew what you were doing, or were exceptional at BR and getting to WS. This year however, and you can include 19 into this as well, I feel like stubs are TOO easy to come by and it is the sole reason for players like Wagner and Chipper becoming almost unobtainable to those with deep pockets.

So referencing the market here, many many players, myself included have at some point or another had well over 1m stubs either currently on them or stashed away in their inventory/market. Commons have over 1,000 orders at 1,000 stubs, Chipper currently has 376 orders in at 1m. 376 orders. I have never seen, a BR reward sit at it's max price with 376 buy orders in tow. 17's Bryce Harper at one point had 50 at 500,000, but i don't believe ever eclipsed that in the games life cycle.

This brings me to my point, are stubs too easy to obtain?

In years past I flipped like a madman to get my stubs, really worked the market. This year I have done almost 0 flipping. Granted I've had some extreme luck this season, I'm finding it so easy to just recoup whatever I spend on packs or on a player by either taking advantage of roster updates, or really just playing the game and doing showdown/conquest/inning programs.

Is SDS overly generous with their pack handouts? Should they potentially scale the rewards back a bit going into 21?

  1. If you have a Trout in your pond, then yes, stubs are easy to obtain.
  2. I have never had 1 mil. LOL
  3. I think yes, but you have to play a bunch, imo.
  4. These Chipper buy orders are ridiculous.
SDS

Why even have a cap. I wanna see what someone will pay on a truly open market for chipper and AJ Ramos lol

SDS

Pandemic- people just had nothing to do but play

SDS

@PeteyPoz said in Are stubs too easy to obtain? (Unpopular opinion?):

Pandemic- people just had nothing to do but play

THIS^^^^

SDS

They could solve this issue by giving us stuff to burn stubs on. Like some great choice packs who are expensive, or another big collection for a juiced card. Yes we had DOTP and BB packs, but they weren't all that great and haven't been updated in forever (last year they added guys in each tier). And yes we have Trout, but they could very easily add another deeper reward for collecting even more cards.

SDS

I don't think it's pandemic related, I've never been busier at work this year and I still have every collection, 2 million in stubs and tons of sellable cards in my inventory. I missed out on Wagner because I waited too long and there was over 200 buy orders in at 3:00 yesterday for Chipper when I logged on. I have stubs to burn, but don't have the time to wait for those cards. We need need more collections at this point.

SDS

@stewart1465 said in Are stubs too easy to obtain? (Unpopular opinion?):

I don't think it's pandemic related, I've never been busier at work this year and I still have every collection, 2 million in stubs and tons of sellable cards in my inventory. I missed out on Wagner because I waited too long and there was over 200 buy orders in at 3:00 yesterday for Chipper when I logged on. I have stubs to burn, but don't have the time to wait for those cards. We need need more collections at this point.

I know that I have 110 hrs of DD, and I would only have had 70 if not for the pandemic. Maybe less. But that is just me.

SDS

This is just the kinda post SDS needs to see LOL

SDS

tbh I’m shocked that there’s that many people willing to pay 1m for that card. Doesn’t look that good to me, especially compared to other 3B options. Shows that a lot of people have excess stubs that they’re willing to spend. Imagine if they’d have juiced that card.

SDS

Time for some data:

2018: 376 packs earned
All Standard Packs

2019: 956 packs earned
28 BIAG
3 for Baseball Card Day
377 Standard Packs
71 Headliners
458 The Show packs
21 Twitch Drops packs

2020 so far... 1747 packs (does NOT include 2 Bronze/2 Silver Team Packs)
198 BIAG
61 Headliners
415 Team Affinity Packs
874 The Show Packs
199 Twitch Packs

Yes, having Twitch Drops has increased the # of packs.
Yes, double login rewards has upped things a little as well.
And yes, there was a LOT of conquesting going on early in the year to load up on a bunch of 10 pack bundles.

But it's beyond arguable that they've doled out A LOT more packs this year.

SDS

There are way too many easy ways to earn stubs. I’m all for providing more ways for people to use players, but consider all of the topps now cards going for 10k and how easy those moments are, plus RIB packs, plus all of the other easy ways you can earn stubs/players to sell.

Additionally, as saveferris has pointed out, there have been wayyyy more packs available in so many different ways this year. Events, programs, team affinity especially giving out 130 ballin packs in total or somethinf.

SDS

@SaveFarris said in Are stubs too easy to obtain? (Unpopular opinion?):

Time for some data:

2018: 376 packs earned
All Standard Packs

2019: 956 packs earned
28 BIAG
3 for Baseball Card Day
377 Standard Packs
71 Headliners
458 The Show packs
21 Twitch Drops packs

2020 so far... 1747 packs (does NOT include 2 Bronze/2 Silver Team Packs)
198 BIAG
61 Headliners
415 Team Affinity Packs
874 The Show Packs
199 Twitch Packs

Yes, having Twitch Drops has increased the # of packs.
Yes, double login rewards has upped things a little as well.
And yes, there was a LOT of conquesting going on early in the year to load up on a bunch of 10 pack bundles.

But it's beyond arguable that they've doled out A LOT more packs this year.

I wish there was an easier way to count that all up, without having to manually count.

SDS

As I said, that does not include ...
2 Bronze/2 Silver team packs
Ducks on the Pond
Prospects
Beach Ball
Home Run Derby
Run it Back
Any other special one-shot packs.

SDS

@jz2016cubs said in Are stubs too easy to obtain? (Unpopular opinion?):

I wish there was an easier way to count that all up, without having to manually count.

ME TOO!

Maybe if I spent more than 5 seconds learning the intricacies of Google Sheets, I'd find a better way. But for now, it's just 'take the spreadsheet, sort, and count'.

SDS

Yeah, they’ve messed up with content this year in a lot of ways. By messed it up, I mean they’ve shot themselves in the foot for maximising stub sales and making some cards inaccessible to the majority of players. Nobody is going to buy stubs because first of all, cards are wildly overpriced now. Bob Feller is $600. Alomar is $400. Wagner and Chipper are unobtainable even for $10000.

Now in terms of content this year, in my opinion - you may not agree - The whole prospects/future stars thing dragged out too long, the early player programs like Keith Hernandez and Rookie Dawson were awful, events have had endless timeframes and awful settings, only TA3 and a handful of player programs have really been worthwhile so far.

Now in the case of locking away the best cards in the game: There’s an argument to made that the best cards will be now only be obtained by the best players and in the case of WS rewards like Henderson, Piazza and Sale, or even cumulative event rewards like Goose, I can accept that. If that’s the intent, they should make them unsellable and let people earn them. Hiding the best cards in the game behind a garbage mode like BR that is neither based on skill nor putting in time and effort to reach a win milestone is stupid. If you want to give the best cards to the best players, hand them out at 1000 points in RS. Guys who’ve played on HoF and Legend and succeeded to get there. Give them to someone who spent the time to win 100 total games even. 12-0 in BR?!? They may as well just run a lottery to win the cards and sell tickets for stubs if they’re going to hand them out to early swinging directional hitters who take advantage of all star settings and pitchers who come in exhausted and are forced to hang pitch after pitch on good input so the game can be filled with infinite home runs. At Shippet. Dumb AF.

SDS

Yes they are but not everyone plays this game on die hard level for 500 hours. Tony’s die hard s yes. Regular players I doubt it

SDS

@ComebackLogic said in Are stubs too easy to obtain? (Unpopular opinion?):

Yeah, they’ve messed up with content this year in a lot of ways. By messed it up, I mean they’ve shot themselves in the foot for maximising stub sales and making some cards inaccessible to the majority of players. Nobody is going to buy stubs because first of all, cards are wildly overpriced now. Bob Feller is $600. Alomar is $400. Wagner and Chipper are unobtainable even for $10000.

Now in terms of content this year, in my opinion - you may not agree - The whole prospects/future stars thing dragged out too long, the early player programs like Keith Hernandez and Rookie Dawson were awful, events have had endless timeframes and awful settings, only TA3 and a handful of player programs have really been worthwhile so far.

Now in the case of locking away the best cards in the game: There’s an argument to made that the best cards will be now only be obtained by the best players and in the case of WS rewards like Henderson, Piazza and Sale, or even cumulative event rewards like Goose, I can accept that. If that’s the intent, they should make them unsellable and let people earn them. Hiding the best cards in the game behind a garbage mode like BR that is neither based on skill nor putting in time and effort to reach a win milestone is stupid. If you want to give the best cards to the best players, hand them out at 1000 points in RS. Guys who’ve played on HoF and Legend and succeeded to get there. Give them to someone who spent the time to win 100 total games even. 12-0 in BR?!? They may as well just run a lottery to win the cards and sell tickets for stubs if they’re going to hand them out to early swinging directional hitters who take advantage of all star settings and pitchers who come in exhausted and are forced to hang pitch after pitch on good input so the game can be filled with infinite home runs. At Shippet. Dumb AF.

I think they’ve actually done a great job with content this year. The new event structure is by far the best, with more rewards than ever. The early player programs served a point of giving out easy Diamond players for new guys while also being program points/collection fodder. It would be nice if future stars had been toned down just a bit and didn’t take up as many spots for legends, but it wasn’t so bad. If they tone down how many stubs people can earn then it would be much better, or if they figure out new ways for people to spend stubs.

I don’t exactly get what your complaint is about BR though. It’s a crapshoot, and everybody knows it is, that’s kind of the point. Good players still generally come out on top in BR. I agree there need to be better rewards for 1000 and up in ranked but I don’t think BR needs to be changed at all.

SDS

I thick early on stubs weren’t easy to come by. I remember flipping with tiny margins over and over to get stubs. But the last month or so (as typically happens this time of the year) there are some pretty big spreads on a few cards in particular that you can flip over and over for 7-10k each time if not more. That plus the RIB pack cards still going for 20-25k on average has made a ton of new stubs in the past month or so (with much higher prices for things as a result).

SDS

@Original_Quad Exactly that. It’s a crapshoot. PCI is huge and the only thing that matters is mashing the ball, pitching and defense are, while not irrelevant, marginalised, for want of a better word. So we award the best cards in the game to the winners of a crapshoot.

The skilled players who get to 1000 in RS can have a 10 standard pack bundle and 30000 XP. Seems absolutely correct, yes.

Log in to reply