The elephant in the room

I’m seeing lots of excited posts about new content, players in the game this year, new modes, new rewards, etc.

I’m not seeing much talk about the gameplay issues that we’ve spent much of the last year discussing on here.

You know the topics: incessant foul balls, line outs, random pitch outcomes, fielding issues with elite defenders.

I too am excited about Juan Pierre and Mickey Mantle, but has there been much said in the streams regarding any of these known gameplay issues?

Random pitch outcome is not a big issue, happens in real life a lot. It’s just easier to hit in a video game. Otherwise walks would be a rarity if pitchers could locate all the time

They have said some things about gameplay and they mentioned that their numbers from the Beta showed Perfect/Perfect results were pretty good.

I think we will see more of the true gameplay during the Dev tourney stream.

@yankblan said in The elephant in the room:

Random pitch outcome is not a big issue, happens in real life a lot. It’s just easier to hit in a video game. Otherwise walks would be a rarity if pitchers could locate all the time

Well, I think it is great that it is not an issue for you, but there has been lots of discussion about it on here throughout the year, regardless of your choice of input mode. It is most definitely an issue.

@halfbutt said in The elephant in the room:

@yankblan said in The elephant in the room:

Random pitch outcome is not a big issue, happens in real life a lot. It’s just easier to hit in a video game. Otherwise walks would be a rarity if pitchers could locate all the time

Well, I think it is great that it is not an issue for you, but there has been lots of discussion about it on here throughout the year, regardless of your choice of input mode. It is most definitely an issue.

It’s in the game for a reason. Just bc you the user are perfect with your meter does not mean the player you are controlling is perfect at locating. Keep that in mind when you play.

People complaining doesn’t equate issue with everything; happens to me too but to use an example, most pitchers can’t throw a FB to one side better than the other depending on their delivery, or the ball has a sailing tendency to one particular side. Happens to me usually when I go against the grain, against my bette judgment.

So you guys are saying random pitching outcomes on pitches with good input is not an issue?

@sean_87_ said in The elephant in the room:

@halfbutt said in The elephant in the room:

@yankblan said in The elephant in the room:

Random pitch outcome is not a big issue, happens in real life a lot. It’s just easier to hit in a video game. Otherwise walks would be a rarity if pitchers could locate all the time

Well, I think it is great that it is not an issue for you, but there has been lots of discussion about it on here throughout the year, regardless of your choice of input mode. It is most definitely an issue.

It’s in the game for a reason. Just bc you the user are perfect with your meter does not mean the player you are controlling is perfect at locating. Keep that in mind when you play.

this is a wonderful point - many pitchers don't have 100% control regardless, the wilder the more prone to randomness even if you have a perfect delivery (cough kerry wood cough)

Interesting. Three for “I’m ok with random outcomes on good input pitches”. I should have made this post a survey, but then this issue (which seems to be a non-issue for some of you) was only one of many gameplay issues which got a lot of attention this year. Anyone else?

They provided plenty of stats from the beta that shows improvement regarding user input. I'm pretty confident they listened to our feedback and that gameplay will be much improved.

@halfbutt said in The elephant in the room:

Interesting. Three for “I’m ok with random outcomes on good input pitches”. I should have made this post a survey, but then this issue (which seems to be a non-issue for some of you) was only one of many gameplay issues which got a lot of attention this year. Anyone else?

I agree with you. Random pitch outcome was over the top in 19'. Even if the pitcher had 110 control, the perfect meter pitch would still end up 6-8 inches away from the intended target. There was a stark difference between DD gameplay and offline gameplay with pitching. I think hitting was even worse.

@yankblan said in The elephant in the room:

Random pitch outcome is not a big issue, happens in real life a lot. It’s just easier to hit in a video game. Otherwise walks would be a rarity if pitchers could locate all the time

Random pitch outcome is a huge issue. Hoping it's at least somewhat fixed in 20

@halfbutt said in The elephant in the room:

Interesting. Three for “I’m ok with random outcomes on good input pitches”. I should have made this post a survey, but then this issue (which seems to be a non-issue for some of you) was only one of many gameplay issues which got a lot of attention this year. Anyone else?

I have had this discussion with people on here before but I’ll address it again for you. If you want only user input to matter than it shouldn’t matter what players you have because it would be all user input. You could roll out a team of commons and beat a team of diamonds if you are better at user input than your opponent. There would literally be no reason to go after better rated players bc only user input would matter.

@sean_87_ said in The elephant in the room:

@halfbutt said in The elephant in the room:

Interesting. Three for “I’m ok with random outcomes on good input pitches”. I should have made this post a survey, but then this issue (which seems to be a non-issue for some of you) was only one of many gameplay issues which got a lot of attention this year. Anyone else?

I have had this discussion with people on here before but I’ll address it again for you. If you want only user input to matter than it shouldn’t matter what players you have because it would be all user input. You could roll out a team of commons and beat a team of diamonds if you are better at user input than your opponent. There would literally be no reason to go after better rated players bc only user input would matter.

Asking for user input to matter more doesn't = only wanting user input to matter, you are arguing something that isn't there.

@eatyum said in The elephant in the room:

@sean_87_ said in The elephant in the room:

@halfbutt said in The elephant in the room:

Interesting. Three for “I’m ok with random outcomes on good input pitches”. I should have made this post a survey, but then this issue (which seems to be a non-issue for some of you) was only one of many gameplay issues which got a lot of attention this year. Anyone else?

I have had this discussion with people on here before but I’ll address it again for you. If you want only user input to matter than it shouldn’t matter what players you have because it would be all user input. You could roll out a team of commons and beat a team of diamonds if you are better at user input than your opponent. There would literally be no reason to go after better rated players bc only user input would matter.

Asking for user input to matter more doesn't = only wanting user input to matter, you are arguing something that isn't there.

He wants his pitches to go where he puts them when he has perfect meter. What am I missing in the conversation?

@sean_87_ said in The elephant in the room:

@eatyum said in The elephant in the room:

@sean_87_ said in The elephant in the room:

@halfbutt said in The elephant in the room:

Interesting. Three for “I’m ok with random outcomes on good input pitches”. I should have made this post a survey, but then this issue (which seems to be a non-issue for some of you) was only one of many gameplay issues which got a lot of attention this year. Anyone else?

I have had this discussion with people on here before but I’ll address it again for you. If you want only user input to matter than it shouldn’t matter what players you have because it would be all user input. You could roll out a team of commons and beat a team of diamonds if you are better at user input than your opponent. There would literally be no reason to go after better rated players bc only user input would matter.

Asking for user input to matter more doesn't = only wanting user input to matter, you are arguing something that isn't there.

He wants his pitches to go where he puts them when he has perfect meter. What am I missing in the conversation?

He didn't say he wants perfect meter to be a perfect pitch 100% of the time, if you can quote when he said exactly that, please show me.

Right now, it doesn't happen often enough when perfect meter is achieved, especially on pitchers that have 90+ control. We want it more, not 100% of the time.

@eatyum said in The elephant in the room:

@sean_87_ said in The elephant in the room:

@eatyum said in The elephant in the room:

@sean_87_ said in The elephant in the room:

@halfbutt said in The elephant in the room:

Interesting. Three for “I’m ok with random outcomes on good input pitches”. I should have made this post a survey, but then this issue (which seems to be a non-issue for some of you) was only one of many gameplay issues which got a lot of attention this year. Anyone else?

I have had this discussion with people on here before but I’ll address it again for you. If you want only user input to matter than it shouldn’t matter what players you have because it would be all user input. You could roll out a team of commons and beat a team of diamonds if you are better at user input than your opponent. There would literally be no reason to go after better rated players bc only user input would matter.

Asking for user input to matter more doesn't = only wanting user input to matter, you are arguing something that isn't there.

He wants his pitches to go where he puts them when he has perfect meter. What am I missing in the conversation?

He didn't say he wants perfect meter to be a perfect pitch 100% of the time, if you can quote when he said exactly that, please show me.

Right now, it doesn't happen often enough when perfect meter is achieved, especially on pitchers that have 90+ control. We want it more, not 100% of the time.

What you want isn’t realistic though. I myself want this game to continue down the path a realistic play, not who is the best at timing a meter.

@sean_87_ said in The elephant in the room:

@eatyum said in The elephant in the room:

@sean_87_ said in The elephant in the room:

@eatyum said in The elephant in the room:

@sean_87_ said in The elephant in the room:

@halfbutt said in The elephant in the room:

Interesting. Three for “I’m ok with random outcomes on good input pitches”. I should have made this post a survey, but then this issue (which seems to be a non-issue for some of you) was only one of many gameplay issues which got a lot of attention this year. Anyone else?

I have had this discussion with people on here before but I’ll address it again for you. If you want only user input to matter than it shouldn’t matter what players you have because it would be all user input. You could roll out a team of commons and beat a team of diamonds if you are better at user input than your opponent. There would literally be no reason to go after better rated players bc only user input would matter.

Asking for user input to matter more doesn't = only wanting user input to matter, you are arguing something that isn't there.

He wants his pitches to go where he puts them when he has perfect meter. What am I missing in the conversation?

He didn't say he wants perfect meter to be a perfect pitch 100% of the time, if you can quote when he said exactly that, please show me.

Right now, it doesn't happen often enough when perfect meter is achieved, especially on pitchers that have 90+ control. We want it more, not 100% of the time.

What you want isn’t realistic though. I myself want this game to continue down the path a realistic play, not who is the best at timing a meter.

It's not realistic to have 90+ control pitchers have good control? I'm not asking for Nolan Ryan to paint corners.

A perfect input pitch should never hit the heart of the plate and be a hanger, sorry. Anyone arguing for that needs to check themselves.

@skepple15 said in The elephant in the room:

A perfect input pitch should never hit the heart of the plate and be a hanger, sorry. Anyone for arguing for that needs to check themselves.

I saw all I needed to know about how much SDS cares about user input when it comes to pitching, when I watched Ramone play 40 minutes of MTO using pulse meter pitching. Other than just picking your spot and picking your pitch(I assume that is classic) pulse is one of the worst methods for having user input matter while pitching.

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