Update 1.06

SDS

Literally nothing to do with anything people have complained about outside of the ball going through the wall. 👏🏼 👏🏼 👏🏼 great job SDS!

SDS

every second update is a gameplay tunning, thats how it has always been. they obviously have two teams a team that work on patchs post launch. One that works on fixing the bugs and another team that works on tuning gameplay.

SDS

“We are continuing to monitor it”.....they are so out of touch with how the majority of the players feel.

SDS

@Rambo_11k said in Update 1.06:

“We are continuing to monitor it”.....they are so out of touch with how the majority of the players feel.

This is what I mean. They are too focused on telemetry and data that they will sacrifice gameplay if it means statistics are where they want them to be which is stupid. Their approach to this game is a bad one.

This is how they think. They don’t change things based on testing they change things based on the data that comes from our gameplay. So if averages are 250-350 and eras are 2-5.00 in their minds the games playing great. That’s false. This is why this game plays like such garbage.

SDS

@A_PerfectGame said in Update 1.06:

@Rambo_11k said in Update 1.06:

“We are continuing to monitor it”.....they are so out of touch with how the majority of the players feel.

This is what I mean. They are too focused on telemetry and data that they will sacrifice gameplay if it means statistics are where they want them to be which is stupid. Their approach to this game is a bad one.

This is how they think. They don’t change things based on testing they change things based on the data that comes from our gameplay. So if averages are 250-350 and eras are 2-5.00 in their minds the games playing great. That’s false. This is why this game plays like such garbage.

Yep! It’s borderline scripted because it’s trying to simulate real life baseball regardless of user input. The errors, nerfed hits, game controlling momentum swings by rewarding garbage hits
and now this year basically controlling our pitches.

For the love of God, let this game be what it literally is.....a video game.

SDS

You know, we debate attributes vs input on here a lot. I realize different player cards have different strengths and weaknesses, but it would be great if the game were transparent.

I think it’s impossible to please everyone, and in fact, online h2h gameplay could probably be an entire game in itself.

SDS

@halfbutt said in Update 1.06:

You know, we debate attributes vs input on here a lot. I realize different player cards have different strengths and weaknesses, but it would be great if the game were transparent.

I think it’s impossible to please everyone, and in fact, online h2h gameplay could probably be an entire game in itself.

I think people fail to realize that with stats, there will always be RNG to an extent, now obv toning it down is better, but it can never be replaced unless you want every card to be the same.

That being said, I agree with the transparency, like pitching for an example. I don't know how control works, is the actual control stat the most important? Is it BB/9? how much does confidence or spamming one certain pitch effect the ability to hit a spot?

SDS

This is exactly the problem. The game determines so much of the outcome AND we don’t know how or what matters. It’s like you are battling against your opponent and the cpu AI at the same time!

SDS

Forgive me if this has already been done, but wouldn't it be great for Ramone or someone up there to post a video of themself successfully completing a showdown game?

SDS

That's unfortunate. I read there notes and I bet we can come up with another list of at least 10 more "bugs and glitches"
These things are pretty much the least of my worries with this game🤣

SDS

@Rambo_11k said in Update 1.06:

“We are continuing to monitor it”.....they are so out of touch with how the majority of the players feel.

A few randos posting on a message board != "majority of the players"

They have the back-end stats. They know what the REAL numbers are and not just cherry-picked isolated cases from internet goons.

The logical fallacy you make is what YOU see & hear constitutes the entirety of the user experience.

SDS

The problem is they come out with a patch, people cry out to the masses, throw hissy fits and want it changed yesterday. These things take time

I’m sure they have all the data and they’ll make the proper adjustments needed.

Then its just rinse and repeat again, bunch of people complaining and littering this forums

SDS

@Hikes83 said in Update 1.06:

The problem is they come out with a patch, people cry out to the masses, throw hissy fits and want it changed yesterday. These things take time

I’m sure they have all the data and they’ll make the proper adjustments needed.

Then its just rinse and repeat again, bunch of people complaining and littering this forums

Yet they patched hitting 3 days after game release. No way they had enough data there to make an informeded data-driven decision.

SDS

@aaronjw76 said in Update 1.06:

@Hikes83 said in Update 1.06:

The problem is they come out with a patch, people cry out to the masses, throw hissy fits and want it changed yesterday. These things take time

I’m sure they have all the data and they’ll make the proper adjustments needed.

Then its just rinse and repeat again, bunch of people complaining and littering this forums

Yet they patched hitting 3 days after game release. No way they had enough data there to make an informeded data-driven decision.

You forget prerelease. The had tons of data to make changes where they saw fit. As I remember, all of the main complaining wasn’t after day three. It was after 1.04

SDS

@eatyum said in Update 1.06:

@halfbutt said in Update 1.06:

You know, we debate attributes vs input on here a lot. I realize different player cards have different strengths and weaknesses, but it would be great if the game were transparent.

I think it’s impossible to please everyone, and in fact, online h2h gameplay could probably be an entire game in itself.

I think people fail to realize that with stats, there will always be RNG to an extent, now obv toning it down is better, but it can never be replaced unless you want every card to be the same.

That being said, I agree with the transparency, like pitching for an example. I don't know how control works, is the actual control stat the most important? Is it BB/9? how much does confidence or spamming one certain pitch effect the ability to hit a spot?

Everyone knows RNG is part of the game. Just too much in MLB The Show.

For hitting, all we ask is that input is translated correctly. Not good okay on almost centered pci contact. I would like good/good to be some kind of hit 60+% of the time and perfect/perfect 80+% of the time. If you want to determine that perfect/perfect is getting obtained too much, shrink the pci a little.

For pitching, if I hit the marks I would like my pitch to go there. Make it much harder to hit the marks on low control pitchers. Pitches should not be hung unless the marks are missed that determines a pitch should be hung. For instance, you put the ball low in the zone but you miss the first mark early and second down the middle. Someone like Maddux should be easy to control. He had great command.

For fielding, I want my diamond fielders to play like diamond fielders. I was a good fielder in my outfield days, not so much 2nd base. I think I missed a routine fly ball once in college and pro days. Pro players do not miss routine fly balls. Diamond fielders rarely missed routine ground balls. I want my 99 speed outfielder to run 99 at ALL times. Why is my 99 speed outfielder slowing down?

For baserunning, just need smarter AI when I hit all advance. Runners on 1st and 2nd and I hit a gap shot. As soon as I hit all advance, I want every going 2 bases. Then I can adjust say if my batter has 0 speed and can't get to second. Baserunning is a mess for me.

SDS

@eatyum said in Update 1.06:

@halfbutt said in Update 1.06:

You know, we debate attributes vs input on here a lot. I realize different player cards have different strengths and weaknesses, but it would be great if the game were transparent.

I think it’s impossible to please everyone, and in fact, online h2h gameplay could probably be an entire game in itself.

I think people fail to realize that with stats, there will always be RNG to an extent, now obv toning it down is better, but it can never be replaced unless you want every card to be the same.

That being said, I agree with the transparency, like pitching for an example. I don't know how control works, is the actual control stat the most important? Is it BB/9? how much does confidence or spamming one certain pitch effect the ability to hit a spot?

BB/9 and individual pitch control ratings are the attributes that matter.

SDS

@D_e_m_I_s_E said in Update 1.06:

@eatyum said in Update 1.06:

@halfbutt said in Update 1.06:

You know, we debate attributes vs input on here a lot. I realize different player cards have different strengths and weaknesses, but it would be great if the game were transparent.

I think it’s impossible to please everyone, and in fact, online h2h gameplay could probably be an entire game in itself.

I think people fail to realize that with stats, there will always be RNG to an extent, now obv toning it down is better, but it can never be replaced unless you want every card to be the same.

That being said, I agree with the transparency, like pitching for an example. I don't know how control works, is the actual control stat the most important? Is it BB/9? how much does confidence or spamming one certain pitch effect the ability to hit a spot?

Everyone knows RNG is part of the game. Just too much in MLB The Show.

For hitting, all we ask is that input is translated correctly. Not good okay on almost centered pci contact. I would like good/good to be some kind of hit 60+% of the time and perfect/perfect 80+% of the time. If you want to determine that perfect/perfect is getting obtained too much, shrink the pci a little.

For pitching, if I hit the marks I would like my pitch to go there. Make it much harder to hit the marks on low control pitchers. Pitches should not be hung unless the marks are missed that determines a pitch should be hung. For instance, you put the ball low in the zone but you miss the first mark early and second down the middle. Someone like Maddux should be easy to control. He had great command.

For fielding, I want my diamond fielders to play like diamond fielders. I was a good fielder in my outfield days, not so much 2nd base. I think I missed a routine fly ball once in college and pro days. Pro players do not miss routine fly balls. Diamond fielders rarely missed routine ground balls. I want my 99 speed outfielder to run 99 at ALL times. Why is my 99 speed outfielder slowing down?

For baserunning, just need smarter AI when I hit all advance. Runners on 1st and 2nd and I hit a gap shot. As soon as I hit all advance, I want every going 2 bases. Then I can adjust say if my batter has 0 speed and can't get to second. Baserunning is a mess for me.

I made posts over and over about this two years ago. Input should matter far more than it does in this game. If you CLEARLY have a better eye than your opponent and are K'ing your opponent 18x to your 3x and they have 0BBs to your 5BBs, that is an indicator of discipline and pitch selection that (more often than not) should be translating to a lopsided victory. Not a 3-2 nailbiter into the 9th. I understand that "sometimes that's baseball" and maybe 1/10x that can happen but not every game.

Last year I came in and performed pretty well but again was getting losses I shouldn't have and gave up the game after a month. I see the forums on here are reacting the same way, so I will probably not invest a ton of time into RS this year given the fact that the RNG input factor, DDA in-game as well as SBMM are all in place.

I just don't understand how if there is a skill-based matchmaking system along with inherent baseball RNG, why is there a DDA factor to ALSO keep games close? It just feels like it takes the fun out of the game. I think a good solution would be to keep the game hte way it is up until you hit a certain rating like 700+ and then from there, the input drives the results far more than the RNG/DDA, but video games nowadays dont give a fck about e-sports' playability and literally only care about $

SDS

@aaronjw76 said in Update 1.06:

@Hikes83 said in Update 1.06:

The problem is they come out with a patch, people cry out to the masses, throw hissy fits and want it changed yesterday. These things take time

I’m sure they have all the data and they’ll make the proper adjustments needed.

Then its just rinse and repeat again, bunch of people complaining and littering this forums

Yet they patched hitting 3 days after game release. No way they had enough data there to make an informeded data-driven decision.

On release day, the very day Billy bought the game. It was an intentional move from the beginning.

SDS

@ThaSultanOfSwag said in Update 1.06:

@D_e_m_I_s_E said in Update 1.06:

@eatyum said in Update 1.06:

@halfbutt said in Update 1.06:

You know, we debate attributes vs input on here a lot. I realize different player cards have different strengths and weaknesses, but it would be great if the game were transparent.

I think it’s impossible to please everyone, and in fact, online h2h gameplay could probably be an entire game in itself.

I think people fail to realize that with stats, there will always be RNG to an extent, now obv toning it down is better, but it can never be replaced unless you want every card to be the same.

That being said, I agree with the transparency, like pitching for an example. I don't know how control works, is the actual control stat the most important? Is it BB/9? how much does confidence or spamming one certain pitch effect the ability to hit a spot?

Everyone knows RNG is part of the game. Just too much in MLB The Show.

For hitting, all we ask is that input is translated correctly. Not good okay on almost centered pci contact. I would like good/good to be some kind of hit 60+% of the time and perfect/perfect 80+% of the time. If you want to determine that perfect/perfect is getting obtained too much, shrink the pci a little.

For pitching, if I hit the marks I would like my pitch to go there. Make it much harder to hit the marks on low control pitchers. Pitches should not be hung unless the marks are missed that determines a pitch should be hung. For instance, you put the ball low in the zone but you miss the first mark early and second down the middle. Someone like Maddux should be easy to control. He had great command.

For fielding, I want my diamond fielders to play like diamond fielders. I was a good fielder in my outfield days, not so much 2nd base. I think I missed a routine fly ball once in college and pro days. Pro players do not miss routine fly balls. Diamond fielders rarely missed routine ground balls. I want my 99 speed outfielder to run 99 at ALL times. Why is my 99 speed outfielder slowing down?

For baserunning, just need smarter AI when I hit all advance. Runners on 1st and 2nd and I hit a gap shot. As soon as I hit all advance, I want every going 2 bases. Then I can adjust say if my batter has 0 speed and can't get to second. Baserunning is a mess for me.

I made posts over and over about this two years ago. Input should matter far more than it does in this game. If you CLEARLY have a better eye than your opponent and are K'ing your opponent 18x to your 3x and they have 0BBs to your 5BBs, that is an indicator of discipline and pitch selection that (more often than not) should be translating to a lopsided victory. Not a 3-2 nailbiter into the 9th. I understand that "sometimes that's baseball" and maybe 1/10x that can happen but not every game.

Last year I came in and performed pretty well but again was getting losses I shouldn't have and gave up the game after a month. I see the forums on here are reacting the same way, so I will probably not invest a ton of time into RS this year given the fact that the RNG input factor, DDA in-game as well as SBMM are all in place.

I just don't understand how if there is a skill-based matchmaking system along with inherent baseball RNG, why is there a DDA factor to ALSO keep games close? It just feels like it takes the fun out of the game. I think a good solution would be to keep the game hte way it is up until you hit a certain rating like 700+ and then from there, the input drives the results far more than the RNG/DDA, but video games nowadays dont give a fck about e-sports' playability and literally only care about $

Yep! Money is the driving factor. Keep players playing by handing out cheap wins to boost their confidence.

SDS

@D_e_m_I_s_E said in Update 1.06:

@eatyum said in Update 1.06:

@halfbutt said in Update 1.06:

You know, we debate attributes vs input on here a lot. I realize different player cards have different strengths and weaknesses, but it would be great if the game were transparent.

I think it’s impossible to please everyone, and in fact, online h2h gameplay could probably be an entire game in itself.

I think people fail to realize that with stats, there will always be RNG to an extent, now obv toning it down is better, but it can never be replaced unless you want every card to be the same.

That being said, I agree with the transparency, like pitching for an example. I don't know how control works, is the actual control stat the most important? Is it BB/9? how much does confidence or spamming one certain pitch effect the ability to hit a spot?

Everyone knows RNG is part of the game. Just too much in MLB The Show.

For hitting, all we ask is that input is translated correctly. Not good okay on almost centered pci contact. I would like good/good to be some kind of hit 60+% of the time and perfect/perfect 80+% of the time. If you want to determine that perfect/perfect is getting obtained too much, shrink the pci a little.

For pitching, if I hit the marks I would like my pitch to go there. Make it much harder to hit the marks on low control pitchers. Pitches should not be hung unless the marks are missed that determines a pitch should be hung. For instance, you put the ball low in the zone but you miss the first mark early and second down the middle. Someone like Maddux should be easy to control. He had great command.

For fielding, I want my diamond fielders to play like diamond fielders. I was a good fielder in my outfield days, not so much 2nd base. I think I missed a routine fly ball once in college and pro days. Pro players do not miss routine fly balls. Diamond fielders rarely missed routine ground balls. I want my 99 speed outfielder to run 99 at ALL times. Why is my 99 speed outfielder slowing down?

For baserunning, just need smarter AI when I hit all advance. Runners on 1st and 2nd and I hit a gap shot. As soon as I hit all advance, I want every going 2 bases. Then I can adjust say if my batter has 0 speed and can't get to second. Baserunning is a mess for me.

THIS^^^^
The way to implement changes is by making it harder to achieve good user input, not by making it so good user input is not rewarded

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