Great post. Super informative and helpful.
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Look. There’s nothing wrong with being able to hit. The problem is the check swing non-calls and the strikes on corners not being called strikes.
Expand the strike zone that the game umpires actually call strikes, and call it a strike when the batter swings half his body around.
You are the one that is delaying the game. He is only trying to counter you.
The sportsmanlike thing to do once your opponent sees you are taking an extra step lead and throws over/steps off a few times, is to stop taking an extra step and move your runner with the bat.
Personally, I don’t see where skill is involved in determining whether an outcome is good squared, good good, perfect, or good ok, but if it makes you feel better about it, sure.
It's not the tv. Been using the same system for years. It's the 1.4 patch that screwed things up
You know what else? If a player needs to have a gaming monitor to hit a fastball, the game really should come with a disclaimer.
All the power to you guys who want to get sweaty staring at a monitor up close, but many of us actually want to enjoy just playing the game.
If that makes me “casual” in your eyes, so be it, but ragging on a dude because he wants to play a video game on a tv while sitting on his couch is pretty lame.
Not all of us want to play every out of a game against the neon pink uniformed, DJ horn blaring, bunt dancing, quick pitching, up and in fastball spamming tryhards.
Enjoy your easy win if your opponent quits. What’s with the desire to penalize your opponents? They’re already taking a loss.
I've actually discovered if you move your fielder at the last second towards the ball and arriving to ball at last second I verry very rarely make errors anymore maybe 1 every 3-5games well i watch my oppenents struggle in the OF
Hmm. I wouldn’t advise any sudden last minute movements of the fielder if you want to actually make the play.
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Yeah, it didn’t seem like it was any different. Being able to get more runs along the way made it doable for me, but I do agree in principle.
Take away the whole idea of slider adjustment and just make the difficulties what they are, across the various modes.
If that means showdown bosses are on legend, so be it.
Yeah, it seems to have something to do with connection quality? I don’t know, but you are correct, the two speeds are not the same.
As a former meter pitcher until this year, I can 100% confirm from my own experience, plus a group of 5 people I play with -- meter is absolutely unusable this year. Analog is far superior and without question removes more RNG from the pitch outcome.
From my friends that have used it for years, analog is less forgiving than years past with input, however, from someone like myself that has used meter this year, hanging balls down the middle is an extremely rare occurrence, unless your input dictated that outcome.
Analog allows more user input control and how you miss your spot is determined vertically by release point and horizontally by aim on the flick. Meter does not have that same logic, only that single release/aim point.
My contention with analog continues to be not being able to consistently input full pitch power no matter how hard you flick up.
How did you make the switch? I think my biggest problem is I just don't understand how it works fundamentally, and there aren't many low-leverage situations I would feel comfortable experimenting.
Just practice in conquest? That’s what I did. That and deciding % to stick with it.
At the beginning of this year after about a half dozen games, it was clear that pulse was not going to cut it anymore. I just committed to analog. It takes time and can still be frustrating, but you can’t dotpitches with any other method like you can with analog.
I just lost one 2-1 wherein my opponent’s only two runs came on back to back bases loaded walks. I threw so many perfect release pitches that my opponent either spat on because they were balls or that were on the edges and not called.
I’m not joking when I say I pitched 11 walks and 12 strikeouts.
I get that taking until two strikes is a thing, but it gets ridiculous sometimes this year. Check swing after check swing.
Also, he was dominant with Luis Patino so I tip my cap and move on, but for most of the game, I was getting that weird underwater swing where you feel like numbers are crunching in front of your bat. I was at home in a minor league park so I don’t understand why it felt like that.
Do any of you use COTW to warm up before playing online?
I used to find this helpful but lately, the pitchers have all been such soft tossers (John means, Johnny Cueto, Dallas Keuchel) that it’s almost counter productive.
Every out starts back at rookie with a giant pci and super slow offspeed pitches, and yes, I realize it goes up every three hits, but it just seems like you have to get to Legend every out for it to even resemble what I face online.
Am I alone in this?
For me, the pci size is not the problem, but rather, the pitches on the edges not called strikes, the difficulty/inconsistency of locating pitches in general, and the check swings.
These together make a batter who is fooled still be able to prolong an at bat until a mistake pitch comes along.
There must really be some impasse with the hitting for the pitching and bad defense to be like it is.