I want the ability to pick up my cell phone and call my agent if I want to discuss a trade or position change.
I want Agents to be meaningful. Give us a system where there are multiple Agents out there with different specialties. You can get the better Agents if you are a top player, and those agents would have more pull when trying to get you traded or moved to a new position.
I want a picture mode where we can create our own baseball card. This is actually pretty simple. The game already does this in post-game when you win player of the game. I just would like to see it expanded so that you can use the card as a frame and take in-game pics during the Replay, or even add some poses to use in a separate mode. This card then shows up on your Player Card, instead of it being a [censored] grey shadow. Let us create a new card each season throughout our RTTS career and store them in a Gallery. Would be neat to go back and see your cards for the different teams you played for.
Give us a legit trophy room. Winning any awards right now is kind of a buzz kill. I want a room with meaningful game balls, jerseys, bats, gloves, trophies and maybe even posters, newspaper articles, World Series rings, etc. Bonus points if I'm able to move stuff around and have some input on customizing it.
They've taken a step in the right direction with relationships being impacted on the field. They need to do the same thing with rivals though. Maybe this was mentioned, but I didn't see it. If I get beaned by a pitcher, our rivalry should go up. If I hit a walkoff HR in Yankee Stadium, my rivalry should go up for the whole team. The Away crowd should react according to my Rival status with that team. If I'm an unknown, they don't need to be booing me every at-bat. If I destroy them on a regular basis, they should be near hostile when I come to the plate.
If I retire and make the Hall of Fame, make a big deal out of it! Generate a HOF plaque and maybe even a Cooperstown area for your memorabilia. You can take a screenshot or two and immortalize your player. Bonus points if you can make this area persistent among all of your characters.
That's pretty impressive. I'm drawing walks about 20-30 times a year (real walks, not intentional). I have a tendency to swing at borderline pitches, and sometimes end up putting those in play instead of fouling them off. It's my #1 thing I'd like to work on.
I have to admit, I've seen these complaints before and just assumed players were talking about 1 of 2 things...either the temporary position change that happens to every player, or they didn't build their player correctly, which I've personally done before. That said, this happened to me last night, and I'm livid about it. I have 8 RTTS players that I cycle through. Yesterday, I started playing my Control Freak SP, playing Spring Training in his 2nd season. About halfway through Spring Training, the skipper calls me in and tells me they're going to move me to Closer. I definitely don't want to be a Closer with this player, as I already have a Closer that I play...don't want 2 of them. But, I go along, thinking it's going to be temporary. Same day, my agent calls me and asks my thoughts about it. I tell him I want nothing to do with Closer, I want to be a starter. So, I played the ENTIRE [censored] season as a Closer, without so much as hearing back from my agent...the whole [censored] year. Then, after the season ends, I'm offered a 5-year contract as a Closer. I try negotiating it, and of course, get declined, and have to accept 5 years. THEN I hear back from my agent, and I tell him, I want to be a starter, or I want out of Detroit. His response: "[censored] son, there's nothing I can do for you, you just signed a 5 year deal". As FYI, this Starter plays for the Tigers, and his baseline attributes were solid enough for him to be #2 starter behind Fulmer, even as a 2nd year guy.
There are so many problems with this. Even for those making the argument "that's baseball"...well, no, it isn't. In real life, if your agent doesn't contact you about an issue you've raised with him, for the whole season, you fire that agent and get a new one. Hell, if it went on for a month, you fire him. There is no argument or justification for this. The system is flawed. The fact that your agent contacts you in the offseason, every year, AFTER you've already signed a contract, just makes no sense at all. What is the point of having an agent?
What is the solution?
Add a gameplay setting to toggle permanent role changes off/on. That way, players that like the "realism" of being forced into a different role can still have it, and everybody else can remain in their chosen position.
Give the agent more pull early in the season, while trades are still happening, and when the issue is fresh. If I tell my agent in Spring Training that I don't like the position change, I want to hear back within a month, at the latest. My request for a trade should be made right then, not in November.
The offseason conversation with the agent needs to move to BEFORE your contract offers. That way, he can try to address your concerns before it's too late. Why in the world are we telling our agent we want to be traded or moved to our preferred position after the contract is signed?
@OfficerRabbit said in SP Training Stopped Showing Up:
What do you mean a restart? Just turning it off and back on again? I’ve done that and no dice...
What do you mean a restart? Just turning it off and back on again? I’ve done that and no dice...
Yeah...might have just been a coincidence though, because it happened to me tonight on a different pitcher and nothing. This one is a SP. I started on June 30th, then they started me again on 2 days rest despite throwing 100 pitches. Since then, I stopped getting training opportunities before my starts. Also, I'm not getting any in-game challenges either.
I have had this happen myself. Usually, a restart of the game brings them back. I missed probably 6 weeks of training on my pitcher last night.
Yeah, I use equipment. If I start outplaying my attributes, I can always up the difficulty or play with sliders.
I submitted a bug report on this today. The problem is that, very often, the slow-motion "showtime" effect doesn't trigger when the pitcher tries to pick you off, resulting in him picking you off in real-time, which is almost impossible to avoid. Even when the slow-mo does trigger, it is considerably faster than in previous versions of the game. As FYI, it doesn't matter what your player's achetype is, I'm seeing this with all of mine. Hell, for that matter, I'm seeing it with my national league pitchers too.
Is this a recent issue? I've played through 2 seasons with two different pitchers and haven't seen it. That being said, I'm playing my SS now, so haven't played a pitcher in a couple of weeks.
I cycle through 8 different RTTS players. I can honestly say this doesn't line up with what I'm experiencing with any of them, although I'm definitely seeing some different shenanigans that make me think the simulation is way off, but ONLY when I'm actually involved (as a baserunner, for example).
Here's a quick rundown of the players, their teams, and performance. C for Orioles (Orioles still suck, they're performing about how you'd expect). Control Freak SP for Tigers (Tigers are horrible, but I still win quite a few games when I start). 1B for Royals (They're about middle of the road, struggling to stay just barely above 500). Flamethrower SP for Cubs (They continue to battle for 1st in a very competitive division, I win most starts). Plain Filthy SP for Rays (previous year with White Sox, they suck, but I still won several games, they stayed above only the Tigers in the division). SS for Blue Jays (they perform exactly as you'd expect, staying above the Orioles, behind the Yankees & Red Sox and battling the Rays). Flamethrower CP for Phillies (actually more competitive than in real life until a horrible trade decision). CF with Rockies just started rookie season, so can't really comment in him. As you can see, everybody performs how you'd expect them to perform in my own experience.
So what shenanigans am I seeing then? For all of my hitters, the players hitting behind them do not perform well at all when I'm on base. I see some really crazy things. For example, I've been on different teams with different players who always lead the league in hitting into double plays. It's almost laughable at this point. I get on base with less than 2 outs, and shrug...here comes the next hitter hitting about to GIDP. This is also demonstrated by the low batting averages and high strikeout rates for players that hit while I'm on base, no matter who they are. I've seen it with Mookie Betts, Josh Donaldson, Salvador Perez, Whit Merrifield, Adalberto Mondesi, Pete Alonso, Jorge Soler.
Perhaps the BEST measure though is looking at some real life hitters, look at how often they get driven in after getting a base hit, but eliminating HR's from the equation. Let's compare Whit Merrifield's real numbers to my Blue Jays SS numbers, as they're similar low power hitters, with similar hit stats. Whit Merrifield had 206 hits and 16 HR's in real life, while my SS had 212 hits and 17 HR's. It's the Runs that are a problem...Whit had 105, while my SS had 72. After eliminating HR's from both the Hits & Runs stats, Whit was driven in by his teammates 46.8% of the time, while my SS was driven in 28.2% of the time. This is also despite my SS having more Doubles (53 vs 41) and Triples (11 vs 10), so it's not a matter of him getting in better scoring position. My SS also has Mookie Betts and Josh Donaldson hitting behind him and is in the leadoff spot. It's also not an isolated result either. My Royals 1B was driven in by his teammates only 21% of the time he's reached base. My Orioles Catcher was only driven in by teammates 18.7% of the time he reached base...in fact, he only had 20 runs ALL YEAR that were not a result of him hitting a HR. On the other side, Whit Merrifield is also not an isolated incident. Tim Anderson was driven in 42.3% of the time, Rafael Devers a whopping 57.4% of the time, DJ LeMahieu 48.5%, Marcus Semien a whopping 62.8% of the time, and finally, Jorge Polanco 51.8% of the time.
So, those are the "facts"...not just a "feeling". Players that hit behind you in-game do not perform as well as they should in real life. This results in you reaching base, only to be driven in by your teammates about half as often as would be considered realistic. Imagine how much more fun the game would be if you were driven in twice as often as you are now. How many more games would your team win over the course of a season?
Just create a random generator in Excel or something like that, then manually choose whatever team "drafts" you that way.
I suspect everybody is getting this, even if they're not seeing it. I thought I wasn't getting it until I started paying attention to the post game attribute gains & losses. Sure enough, every time I successfully stole a base, I got negative to Stealing in post game. There were no other actions in the game to account for the decline (no pickoffs, no other steal attempts, etc).