One thing I've noticed over the past iteration or two of RTTS, is that when I first get to an MLB team, and I have a power archetype, the pitching staff develops a tendency to...how can I put this delicately...defecate upon the sleeping apparatus.
So, my new character gets a quick call-up to Detroit. He was an All-Star in Erie, and with the Motor City Kitties two dozen games back heading into the trade deadline, my guy got a look.
I found out very quickly why they're stinking up the joint. We're at home, Texas is in town, we're carrying a 3-1 lead into the 8th. The Rangers put up TEN RUNS in the 8th, and 11-3 was the final. How bad was the pitching? Two consecutive guys out of the pen give up four runs each, without getting a single out. One of them gave up back-to-back, bases-loaded walks.
I wonder if there was a bus heading for Toledo after that game, because I'd imagine those two pitchers would have been under it.
I get that a team that's playing so badly that it's calling up an 18-year-old straight from Double-A is going to have a few issues. But ten runs in one inning? Yikes!
Depends heavily on the needs of the big club. Paradoxically, the more they need you, and the faster you get there, the more likely the rest of the roster will be less than competitive. My new toon for 20 got drafted in Round 17, and went from Erie straight to Detroit before the end of July.
Now, do the math here: a teenager from the 17th round, making the big club after about half a season in Double-A. You think a contender is going to be that desperate? Hint: after 24 games, my guy is second on the team in dingers, third in runs driven in, and has racked up a 3.2 WAR, which is tops on the club. Any wonder, then, why the Tigers are already playing out the string at the end of August?
If you end up stuck in the minors for a season or two, be thankful: it probably means the big club is pretty darn good. If they rush you straight to the show, then a) you're probably going to end up being the anchor of a rebuild, and b) you'll likely be staring down a long-term contract in the offseason that you'll pretty much have to sign.
I mean, my guy's going to be stuck in Detroit until he goes UFA. Detroit's roster has exactly three multi-year deals for all its outfielders combined right now: there's one 1/5, one 1/3, one 1/2, and the rest is all rentals. So, yeah, he'll likely get term for a pittance, assuming the front office knows which way is up.
Take your time, as they say in Persona 5.
That is probably going to depend, heavily, on who you play for. I doubt you'd get many foul ball chances if you play right field for the Orioles, for example.
DEFINITELY keep an eye on the depth chart (for our purposes, look under Player Comparison).
I had an anomaly RF get tabbed by the Motor City Kitties, and I think after the EL All-Star game, he got like, maybe a week?, before Skip calls him in and says Congratulations, kid, up you go. My guy's like, Okay, cool, I got an aunt who lives in Toledo, and Skip's like, Did I say anything about Toledo?
Of course, this is Detroit we're talking about, so the pitching is as suspect as you'd think.
Rule of thumb, if you really do want to develop a virtual case of Southern League neck (yes, that actually is a thing), then you need to get drafted by a team whose depth chart at your position is about as jammed up as the MacArthur Maze in Friday night drive time.
Is there any reason NOT to make your initial build:
Lightning 3, Captain 2, Heart 1?
I was kicking this around the other day, and I reasoned that that specific build gets you into boosted perks the fastest. Lightning Rod is independent of your relationships, so if you have the T1 perk set, you're golden.
By the time that maxes out, you'll have enough Games With, for enough players, to start qualifying for Captain boosters; by the time THAT tops out, you should have enough Bros to start going after Heart.
Opening with Maverick makes no sense, because that depends so heavily on team rivalry. And that is constantly getting reset, as you move up the ranks. So, if you leave that for last, then by the time you've maxed out the other three, you'd have enough Team Rivalry around MLB that Maverick perks would start to get boosted.
Now, for dedicated role players, starting out with, say, Maverick 3, Lightning 2, Captain 1, would make you a bratty teenager that would eventually mellow into an elder statesman.
And so on.
But for just "game," would L3C2H1 be considered an "optimal" starting build?
Well, my anomaly RF got rushed up to Detroit. Spring Training, 2021, we're playing the BoSox, and our pitching staff gives up nine runs in the 7th. I screen-capped the log, and it barely fits on one screen. Anyway, as part of that collapse, they issued a combined EIGHT WALKS IN ONE INNING, okay, which (I looked this up) would have tied the ALL-TIME MAJOR LEAGUE RECORD for most bases on balls in one inning. That record, by the way, dates back to 1909, which was in the dead-ball era.
When my AI teammates are setting what would be modern-era Major League records for how badly they're pitching, you'll have to excuse the tin foil hat here, but I have a hard time believing that's not code.